I am very happy with what Capcom is doing with their approach to remakes. resident evil 4 It has already been the game that has finished convincing me. In recent years, the number of remakes we’ve had has multiplied exponentially. There are so many ways to redo a game that we should categorize them, beyond the difference between remake and remaster. There are those that only tweak the graphic section, those that change its playable core, maintaining the spirit, and those that offer a mixture of both. And then there’s Final Fantasy VII Remake.
Capcom has opted to always keep alive the spirit of original game, but make the changes you deem necessary. In resident evil 2 and resident evil 3 it was more logical to see the fixed camera system transformed by the already traditional shoulder-mounted camera. This offered a radical change that made classic games and their new versions were completely different games. And that’s wonderful, because One of the fears I have with remakes is that they will replace the original game. That they relegate it to a museum piece that, in the future, the new generations will only read about, but not play with.
With Resident Evil 4, on the other hand, the danger was greater, because the original introduced the third-person over-the-shoulder camera for the first time, and the differences are less noticeable.
Resident Evil 4 Remake is classic and new at the same time
Could it happen that this new remake will bury the original to the point that it was only played by those people who knew and revered it? Well, I’m happy to say no. Capcom’s new work does not remove the original. It raises so many new things that seem like two radically different experiences to me.
look in the 12-minute video we’ve seen. It is full of news. From additions, such as side missions that will encourage us to go further through the levels, to something that is already as transformative of the Resident Evil 4 experience as the crouch and go stealth. I don’t think we can abuse this mechanic, but it’s there. In the original, we were always a cowboy walking into town with his gun drawn.
There are differences here and there. I’m sure that the responses in combat are both going to be satisfying, but very different. In another article I tell you about the change from the laser sight to the modern reticle. The latter is like the one seen in RE2 and 3, which is pretty cool, but the original RE4 laser sight has its own personality. The way of fighting with cattle also changes a lot. We now have more resources to deal with them, from a plethora of knives to a system of dodge and parries to counter his attacks. The very fact of having a direct access menu to the briefcase, or that we can add accessories to it, will already define another rhythm in the adventure.
Capcom’s new work does not remove the original. It raises so many new things that it seems to me like two radically different experiences.
Best of all, I see no problem here. This article is not about “I like this one more than the other one”. On the contrary: this remake, by not invalidating the original experience, only adds to it. And I say this because I have the feeling that with some remakes it may happen. Perhaps some players who grew up with the original works will continue to enjoy the Shadow of the Colossus 2005 or dead space from 2008. But it is also possible that many others never touch them and play, instead, remakes of Shadow of the Colossus 2018 and Dead Space 2023.
What do you think of all this? Do you think that some remakes, especially when all they do is update graphics, can bury their originals? To turn them into archaeological artifacts, only valued by those who lived through it? I can only hope this doesn’t happen. But, as far as this article is concerned, It is a joy that Capcom is aware of its history and its legacy, and build remakes that always add up, instead of replacing the past.
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