There is little left for it to arrive Resident Evil 4 Remake to the market. Everything we know so far has been liked by many users, except the rain, an aspect that they will surely modify for the final launch. The last gameplay they showed showed us some changes and improvements compared to the original, but until now we didn’t know what the mechanics of parry of the knife was more important than we think.
As they pick up from Gamingbolt, the knife characteristic will be vital against a very important boss for the narrative of the game. We won’t reveal the name to avoid unnecessary spoilers, but Capcom has pointed out to Game Informer that this mechanic came about when they considered modifying the fight against this boss.
“Once the parry mechanic was implemented, when I played the original, I realized that I also wanted parry in the original. That’s when I felt that things got really interesting,” says Kazunori Kadoi, one of the directors of Resident Evil 4 Remake. Also, it is worth remembering that in this title there will be no QTE (Quick Time Events)that is, that a button appears on the screen to press for a short period of time to perform or avoid an action.
More important aspects of Resident Evil 4 Remake
Capcom was quick to share key details that we’ve all wondered about. The duration of Resident Evil 4 Remake will be very similar to the original, because in some 15 hours we will enjoy a most optimized experience and it is that its requirements on PC suggest that many people will enjoy it without having to have a demanding computer. In addition, they recently shared a multitude of news that excited many players.