The Dead Space remake is here, and it promises to be one of the most terrifying experiences of the year. EA Motive has taken it upon themselves to breathe new life into the space horror game, and one of the areas in which they have triumphed is the visual. If you want to get a good framerate without sacrificing atmosphere, today I’ll show you how to optimize the performance of this survival horror.
In this optimization guide, we are going to have a clear objective: to see which options you should touch to achieve the best technical results. Although some problems with VRS, This is a well-optimized port that won’t cost you to run at an acceptable resolution and FPS. Even so, it is not a version that allows us to delve much into its configuration either. Before we jump right into optimization, here are some preliminary considerations:
- Something you should always remember is update drivers of your graphics card. NVIDIA Game Ready 528.24 WHQL drivers are now available to give you the best Dead Space (2023) experience. AMD has yet to release its gaming-optimized Adrenalin drivers.
- Dead Space remake does not have a performance testso you will have to check how it works using the game itself.
- Electronic Arts recommends the use of SSDs. I have tested the game on both a mechanical hard drive and a solid state drive, and have encountered several cases where key elements (like enemies and other things) would load late. I highly recommend using an SSD, but you’re not going to die either if you do not have one.
- The game precompiles shaders at run timewhich very effectively avoids the hitches that other titles have suffered when trying to deal with shaders on the fly.

This is what the game looks like at 1080p with all options maxed out.
Dead Space (2023) requirements on PC
minimum requirements |
recommended REQUIREMENTS |
|
---|---|---|
Operating system |
Windows 10 64-bit |
Windows 10 64-bit |
Processor |
Ryzen 5 2600x Core i5 8600 |
Ryzen 5 5600X Core i5 11600K |
Graphic card |
AMD RX5700 NVIDIA GTX 1070 |
AMD RX 6700XT NVIDIA RTX 2070 |
RAM |
16 GB |
16 GB |
storage |
50 GB (SSD recommended) |
50 GB (SSD recommended) |
The requirements of Dead Space (2023) predicted an experience with visual muscle that was going to be somewhat demanding with our computers. Despite this, what has come out is a decent percentage that has options to squeeze its potential to the maximum. Despite not having a ton of options, the ones it does offer enough modularity to get to good performance.
Recommended settings for Dead Space on PC
When carrying out the pertinent tests to carry out this guide, the equipment used was a mid-range piece PC with a NVIDIA RTX 3060 Tia processor AMD Ryzen 5 5600X and 16 GB of DDR4 memory at a speed of 3200 MT/s. With the game in hand, I found myself with a solid title, although not very malleable in its graphic options.
Being used to other PC video games with a lot of room to customize the experience, such as Halo Infinite or Saints Row, in Dead Space Remake the options will be quite limited. Still, my experience in getting it to work to its full potential has been positive. These are the preferences that I have been adjusting:
video options
- Resolution: The native of your monitor
- refresh rate: 59.951hz
- Vertical Sync: off
- HDR: Automatic (does not impact performance)
An experience at 60 FPS is preferable, than an unstable one with ups and downs
There is little to see here. although there are some things to keep in mind. With the monitor issue, you’re going to need a graphics card that can run the game at that resolution. Of a 4K monitor is useless if it’s paired with an RTX 2060, for example. On the other hand, we can get rid of vertical sync by capping the refresh rate, which I’ve set to 60Hz in these tests. I can get over 60 FPS, but I’d rather a stable experience in 60 to one of ups and downs. If you can get constant FPS at 90, 120, 144, or 165, use that cap, but stick to what you can consistently get.
Visualization and graphics
- Motion blur:0
- Dynamic Resolution Scale (DSR): off
- anti-aliasing: TAA / DLSS in quality mode if you use 1440p
- TAA quality: High

This is what the game looks like with our recommended settings, so you can see that there is not much difference
Considering that the average resolution for gamers is 1080p, I decided to do the performance tests on it, something I easily achieved with the 3060 Ti using TAA as antialiasing. Secondly, the NVIDIA DLSS it has been a great help when playing in 1440p which I recommend using as a support, although in quality mode. On the other hand, I recommend disabling motion blur unless you’re playing a low framerate game.
- graphics quality: Custom
- lighting quality: High
- shadow quality: High average
- reflection quality: Half
- volumetric quality: High
- Ambient occlusion: SSAO
- depth of field quality: High
So you can get a smoother and more stable experience without sacrificing quality
As you can see, several of these options fall into the stop field, and the reason for this is curious. Dead Space is a game that lives and dies in its atmosphere, and the game’s lighting, shadows, and volumetric fog are mainstays of it. Even so, the graphic difference with all the options at maximum is not very evident, but it does give us more stable FPS, with about 1% much higherand therefore a more fluid experience.
Other considerations
It is possible that in larger areas (such as much larger and more spacious rooms) your fps drop more than usual. Dead Space (2023) is a very corridor game, and that works in our favor. In those cases, scaling algorithms, such as NVIDIA’s DLSS will be your allies if you don’t want to sacrifice a lot of graphic quality.
On the other hand, if you use an AMD graphics card that doesn’t v DLSS, it’s better for you. use RSR before FSR. RSR is Radeon Super Resolution, an option that is activated directly from the graphics software (Adrenalin), and that in this game gives better aesthetic results than FSR, while maintaining a similar graphic quality.
Now Dead Space (2023) have problems with VRS, or Variable Rate Shading, an option that cannot be turned off, but does affect your visual quality when using FSR or DLSS. Electronic Arts has already said that they are going to bring us a patch with which to disable this utility, but until then we will have to deal with it.